"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
    return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const rng_js_1 = __importDefault(require("./rng.cjs"));
const stringify_js_1 = require("./stringify.cjs");
function v4(options, buf, offset) {
    if (!buf && !options && crypto.randomUUID) {
        return crypto.randomUUID();
    }
    // Putting tail-code that could just go inline here in a separate function to
    // enable compiler optimizations that dramatically improve performance.
    //
    // REF: https://github.com/uuidjs/uuid/issues/892
    return _v4(options, buf, offset);
}
function _v4(options, buf, offset) {
    options = options || {};
    const rnds = options.random ?? options.rng?.() ?? (0, rng_js_1.default)();
    if (rnds.length < 16) {
        throw new Error("Random bytes length must be >= 16");
    }
    // Per 4.4, set bits for version and `clock_seq_hi_and_reserved`
    rnds[6] = (rnds[6] & 0x0f) | 0x40;
    rnds[8] = (rnds[8] & 0x3f) | 0x80;
    // Copy bytes to buffer, if provided
    if (buf) {
        offset = offset || 0;
        if (offset < 0 || offset + 16 > buf.length) {
            throw new RangeError(`UUID byte range ${offset}:${offset + 15} is out of buffer bounds`);
        }
        for (let i = 0; i < 16; ++i) {
            buf[offset + i] = rnds[i];
        }
        return buf;
    }
    return (0, stringify_js_1.unsafeStringify)(rnds);
}
exports.default = v4;
